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Pulsar lost colony nuke
Pulsar lost colony nuke







For 30 seconds, all damage to the ship will additionally directly damage the enemy's Engineering subsystem. There are six exploits, only one of which can be active at a time:ġ.

#PULSAR LOST COLONY NUKE FREE#

Exploits are notably different from viruses They are free to use, but require a certain amount of signature radius on the target. Upon locking on to a target with the sensor dish, you can exit the dish and open the target's radar contact to access exploits. This part is the shortest, and also the most poorly explained ingame. Once you have completed these steps, you can move on to exploits. You can also fire a sensor probe at the target to temporarily and significantly raise its signature radius. Locking on to a target significantly raises their signature radius, which leads into your next abilities. Listen to your captain to identify the target which you should be engaging lock on to this target by holding rightclick. If there is a hostile contact, things get complicated. Research, when located, can be picked up by firing a sensor probe at it. If the bar fills up but you dont pick up the scrap, check if your cargo is full.Īdditionally, check nearby objects to see if they have research nodes on them. If there is no enemy contact, look for scrap and pick it up with rightclick if you cannot pick it up for any reason, the pilot can physically touch the scrap with the ship to pick it up. The sensor dish has two firemodes: leftclick, which fires a scanning probe, and rightclick, which locks on to an enemy target or picks up scrap. Upon spotting an object or a hostile ship, you should enter the Sensor Dish.







Pulsar lost colony nuke